Gameplay occasionally does not particularly focus on romance, even if there are several characters whose "routes" you can follow.In the visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format.Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".The potential partners usually require a certain parameter or parameters to be at a certain level for them to fall in love with you.There is also often a pure dating aspect of gameplay in simulations.At certain points, or when the player passes certain requirements, special events can occur, often with a "CG" (computer graphic) as a reward.
The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.
Some examples of simultaneous releases of a manga and otome game also exist such as Angelique and Full House Kiss.
It's also common to find doujinshi featuring popular characters from otome games.
This genre is most established in Japan, and is mostly made up of visual novels and simulation games; particularly dating sims and life simulation games.
In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.